Using high resolution source images, i created detailed 3d models of a surface or material, and then baked out a series of
textures based on the geometry.
These are lower resolution web samples. Textures originally baked at 4096^4096
Diffuse, Specular and Normal Maps are created from each model. Renders and viewport shots if available.
Unless otherwise noted, models were created using reference images from mayang.com.
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