Generic Scripts

 

Cubemap builder

A maxscript Utility for the batch generation of cubemap faces across multiple cameras, and optional assembling of a "complete" cubemap in DDS format. The completed DDS texture is ready to use in the DirectX shader material - the original inspiration and motivation for this script.

View and download script at scriptspot.com

 

Multi-object UVW Modifier

A script to apply a uvw modifier to every object in the selection. By default, if you want to apply a similar mapping to multiple objects, you have to do each one individually. If you have multiple objects selected, and apply the uvw modifier, it simplystretches the modifier and settings over every object in your selection, which is not always what is wanted. This script goes through every object in the selection, and applies a separate uvw modifier to each object. It was initially written for mapping large pieces of terrain, where i wanted to apply a separate Planar map to each chunk of land, instead of all the chunks as a whole.

This script was origininally written against and tested with 3ds Max 7. Compatability with other versions of max is not guaranteed.

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GTA MaxScripts

 

San Andreas 2dfx Export MaxScript

A script to create lighting and particle effects (aka "2dfx") within a 3dsMax scene, that can be used within Grand Theft Auto: San Andreas. Full instructions are included in the .rar file.

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